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compute-test
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Paul Duncan
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main.c
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2017-05-13
switch from gles 3.2 to gl core 4.5, to real compute shader, and bump ↵
Paul Duncan
1
-17
/
+20
workgroup size to 128
2017-05-13
cleanups, more tests
Paul Duncan
1
-18
/
+72
2017-05-13
refactor data storage, add _OPENMP guards, fix MAX_TIMES bug
Paul Duncan
1
-44
/
+71
2017-05-13
add CONTEXT_DEBUG_FLAG
Paul Duncan
1
-2
/
+12
2017-05-12
refactor logging
Paul Duncan
1
-17
/
+72
2017-05-12
add PARTICLE_BUFFER_DECLARATION
Paul Duncan
1
-18
/
+15
2017-05-12
add comments
Paul Duncan
1
-0
/
+7
2017-05-12
add update_particles() and USE_COMPUTE_SHADER
Paul Duncan
1
-72
/
+120
2017-05-12
add compute shader (busted)
Paul Duncan
1
-21
/
+77
2017-05-12
add init_particles(), use SSBO
Paul Duncan
1
-21
/
+64
2017-05-12
use shader storage instead of uniform buffer, remove hard-coded particle count
Paul Duncan
1
-20
/
+24
2017-05-12
add instanced draw with uniform buffer
Paul Duncan
1
-4
/
+27
2017-05-11
add context_t and handle_events()
Paul Duncan
1
-147
/
+115
2017-05-11
refactor link_program
Paul Duncan
1
-7
/
+60
2017-05-11
fix hidpi support, add comments
Paul Duncan
1
-3
/
+34
2017-05-11
add fps timer, openmp
Paul Duncan
1
-3
/
+76
2017-05-11
switch from glfw to sdl2
Paul Duncan
1
-82
/
+102
2017-05-11
initial commit
Paul Duncan
1
-0
/
+261