From 4b6c0e31385f5f27a151088c0a2b614495c4e589 Mon Sep 17 00:00:00 2001 From: Paul Duncan Date: Thu, 14 Oct 2021 12:47:50 -0400 Subject: initial commit, including theme --- content/posts/2000-09-05-evas-opengl-for-free.html | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 content/posts/2000-09-05-evas-opengl-for-free.html (limited to 'content/posts/2000-09-05-evas-opengl-for-free.html') diff --git a/content/posts/2000-09-05-evas-opengl-for-free.html b/content/posts/2000-09-05-evas-opengl-for-free.html new file mode 100644 index 0000000..460bba6 --- /dev/null +++ b/content/posts/2000-09-05-evas-opengl-for-free.html @@ -0,0 +1,31 @@ +--- +date: "2000-09-05T12:49:00Z" +title: 'Evas: OpenGL For Free!' +--- + +Well, CVS EWL has preliminary Evas support now. +The software rendering alone is much faster, but Evas also gives EWL +OpenGL support for free! I don't +really have the setup to be testing the GL acceleration, but the +Evas test program is a _lot_ faster in GL mode. For those of you +who want to try out the acceleration in EWL, just do the following: +

+
+ +ewldbtool ~/.ewl/preferences render/mode 3D_Hardware +

+As of tonight, the previous rendering system is still in EWL, but +horribly broken -- the only thing that will display is the window +background (which you can customize by editing background key in +~/.ewl/themes/defaultTheme/EwlWindow.db). +

+I'm pretty comfortable with Mutt +now. It's amazing how fast I switched. I've made several tweaks +to Tom Gilbert's default +muttrc file -- sooner or later I'll post the file for all to see. +

+That's about it for right now -- tomorrow I'm going to rip apart +the theme engine in EWL and make it support Evas images. It's a +real pain in the ass to break this stuff, but Evas support will +make it all worthwhile in the end. + -- cgit v1.2.3