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-rw-r--r--src/sdl/draw.c26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/sdl/draw.c b/src/sdl/draw.c
index 5138f8a..f27a6be 100644
--- a/src/sdl/draw.c
+++ b/src/sdl/draw.c
@@ -35,13 +35,14 @@ static void
draw_cell(
draw_ctx_t * const draw_ctx,
const sok_pos_t pos,
- const sprite_t sprite
+ const sprite_t sprite,
+ const double angle
) {
const SDL_Rect rect = get_cell_rect(draw_ctx, pos);
SDL_Texture *tex = draw_ctx->sprites[sprite];
- if (SDL_RenderCopy(draw_ctx->renderer, tex, NULL, &rect)) {
- die("SDL_RenderCopy(): %s", SDL_GetError());
+ if (SDL_RenderCopyEx(draw_ctx->renderer, tex, NULL, &rect, angle, NULL, SDL_FLIP_NONE)) {
+ die("SDL_RenderCopyEx(): %s", SDL_GetError());
}
}
@@ -98,7 +99,7 @@ draw_on_size(
for (size_t x = 0; x < level_size.x; x++) {
if (x > 0 && y > 0 && x < level_size.x - 1 && y < level_size.y - 1) {
const sok_pos_t pos = { x, y };
- draw_cell(draw_ctx, pos, SPRITE_FLOOR);
+ draw_cell(draw_ctx, pos, SPRITE_FLOOR, 0);
}
}
}
@@ -113,7 +114,7 @@ draw_on_wall(
void * const data
) {
draw_ctx_t * const draw_ctx = data;
- draw_cell(draw_ctx, pos, SPRITE_WALL);
+ draw_cell(draw_ctx, pos, SPRITE_WALL, 0);
return true;
}
@@ -126,7 +127,7 @@ draw_on_goal(
void * const data
) {
draw_ctx_t * const draw_ctx = data;
- draw_cell(draw_ctx, pos, SPRITE_GOAL);
+ draw_cell(draw_ctx, pos, SPRITE_GOAL, 0);
return true;
}
@@ -138,15 +139,11 @@ draw_on_home(
void * const data
) {
draw_ctx_t * const draw_ctx = data;
- const SDL_Rect rect = get_cell_rect(draw_ctx, pos);
- SDL_Texture *tex = draw_ctx->sprites[SPRITE_HOME];
const bool is_done = sok_ctx_is_done(draw_ctx->ctx);
const Uint32 ticks = SDL_GetTicks();
const double angle = is_done ? (10 * sin(ticks * M_2_PI / 1000.0)) : 0;
- if (SDL_RenderCopyEx(draw_ctx->renderer, tex, NULL, &rect, angle, NULL, SDL_FLIP_NONE)) {
- die("SDL_RenderCopyEx(): %s", SDL_GetError());
- }
+ draw_cell(draw_ctx, pos, SPRITE_HOME, angle);
return true;
}
@@ -159,7 +156,12 @@ draw_on_box(
void * const data
) {
draw_ctx_t * const draw_ctx = data;
- draw_cell(draw_ctx, pos, SPRITE_BOX);
+ const Uint32 ticks = SDL_GetTicks();
+ const bool is_done = sok_ctx_is_done(draw_ctx->ctx);
+ const double angle = is_done ? (5 * sin((100 * (pos.y + pos.x) + ticks) * M_2_PI / 1000.0)) : 0;
+
+ draw_cell(draw_ctx, pos, SPRITE_BOX, angle);
+
return true;
}