#include #include "color.h" #include "util.h" static const SDL_Color PALETTE[] = { { .r = 0x00, .g = 0x00, .b = 0x00, .a = 0xFF }, // COLOR_BG { .r = 0x00, .g = 0xFF, .b = 0x00, .a = 0xFF }, // COLOR_BG_WON { .r = 0x66, .g = 0x66, .b = 0x66, .a = 0xFF }, // COLOR_WALL { .r = 0x00, .g = 0xFF, .b = 0x00, .a = 0xFF }, // COLOR_GOAL { .r = 0xFF, .g = 0x00, .b = 0x00, .a = 0xFF }, // COLOR_HOME { .r = 0xFF, .g = 0xFF, .b = 0x00, .a = 0xFF }, // COLOR_HOME_GOAL { .r = 0x00, .g = 0x00, .b = 0xFF, .a = 0xFF }, // COLOR_BOX { .r = 0x00, .g = 0xFF, .b = 0xFF, .a = 0xFF }, // COLOR_BOX_GOAL { 0, 0, 0, 0 }, // COLOR_LAST }; void set_color( SDL_Renderer * const renderer, const color_t ofs ) { if (ofs >= COLOR_LAST) { die("set_color(): invalid color"); } const SDL_Color c = PALETTE[ofs]; if (SDL_SetRenderDrawColor(renderer, c.r, c.g, c.b, c.a)) { die("SDL_SetRenderDrawColor(): %s", SDL_GetError()); } }