#ifndef SPRITES_H #define SPRITES_H #include typedef enum { SPRITE_NONE, SPRITE_FLOOR, SPRITE_WALL, SPRITE_HOME, SPRITE_GOAL, SPRITE_BOX, SPRITE_LAST, } sprite_t; SDL_Texture *sprites_init(SDL_Renderer * const, const char * const); SDL_Rect sprites_get_rect(const sprite_t); #endif /* SPRITES_H */