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author | Paul Duncan <pabs@pablotron.org> | 2019-01-13 17:41:24 -0500 |
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committer | Paul Duncan <pabs@pablotron.org> | 2019-01-13 17:41:24 -0500 |
commit | eb30ab240acea4f1e338bb4fcc1ddadb5ccc5aee (patch) | |
tree | 4b8ed34c26598fe807c8af3206c17be4989a8c49 /src/sdl/sprites.c | |
parent | e4f70b11a2f91b47f474fa9e5e4e89978a57472a (diff) | |
download | sok-eb30ab240acea4f1e338bb4fcc1ddadb5ccc5aee.tar.bz2 sok-eb30ab240acea4f1e338bb4fcc1ddadb5ccc5aee.zip |
add assets, sprite-packer, sprite rendering (disabled, currently busted)
Diffstat (limited to 'src/sdl/sprites.c')
-rw-r--r-- | src/sdl/sprites.c | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/sdl/sprites.c b/src/sdl/sprites.c new file mode 100644 index 0000000..cb127aa --- /dev/null +++ b/src/sdl/sprites.c @@ -0,0 +1,64 @@ +#include <SDL.h> +#define STB_IMAGE_IMPLEMENTATION +#define STB_ASSERT(x) +#define STB_ONLY_PNG +#include "stb_image.h" +#include "util.h" +#include "sprites.h" + +typedef struct { + const Uint32 r, + g, + b, + a; +} mask_t; + +#if SDL_BYTEORDER == SDL_BIG_ENDIAN +static const mask_t +MASK = { 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff }; +#else +static const mask_t +MASK = { 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 }; +#endif /* SDL_BYTEORDER */ + +SDL_Texture * +sprites_init( + SDL_Renderer * const renderer, + const char * const png_path +) { + // load image + int x, y, n; + unsigned char *data = stbi_load(png_path, &x, &y, &n, 4); + if (!data) { + die("stbi_load()"); + } + + // create surface + SDL_Surface * const surface = SDL_CreateRGBSurfaceFrom(data, x, y, 32, 4 * x, MASK.r, MASK.g, MASK.b, MASK.a); + if (!surface) { + die("SDLCreateRGBSurfaceFrom(): %s", SDL_GetError()); + } + + // free image data + free(data); + + // create texture + SDL_Texture *r = SDL_CreateTextureFromSurface(renderer, surface); + if (!r) { + die("SDLCreateTextureFromSurface(): %s", SDL_GetError()); + } + + // free surface + SDL_FreeSurface(surface); + + // return texture + return r; +} + +SDL_Rect +sprites_get_rect( + const sprite_t sprite +) { + const int x = ((sprite < SPRITE_LAST) ? sprite : SPRITE_NONE) * 32; + return (SDL_Rect) { x, 0, 32, 32 }; +} |