diff options
Diffstat (limited to 'src/libsok')
-rw-r--r-- | src/libsok/sok-ctx.c | 731 | ||||
-rw-r--r-- | src/libsok/sok-level-parser.c | 192 | ||||
-rw-r--r-- | src/libsok/sok.h | 181 |
3 files changed, 1104 insertions, 0 deletions
diff --git a/src/libsok/sok-ctx.c b/src/libsok/sok-ctx.c new file mode 100644 index 0000000..de22d1e --- /dev/null +++ b/src/libsok/sok-ctx.c @@ -0,0 +1,731 @@ +#include <stdbool.h> +#include <stdio.h> // debugging +#include <string.h> // memset() +#include "sok.h" + +#define UNUSED(a) ((void) (a)) + +#define VALID_POS(pos) ( \ + (pos).x < SOK_LEVEL_MAX_WIDTH && \ + (pos).y < SOK_LEVEL_MAX_HEIGHT \ +) + +#define POINTS_EQUAL(a, b) ( \ + ((a).x == (b).x) && \ + ((a).y == (b).y) \ +) + +static bool +on_size( + const sok_level_parser_t * const parser, + const sok_pos_t pos +) { + sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data; + + if (!VALID_POS(pos)) { + // size out of bounds + return false; + } + + // save width and height + ctx->level.size = pos; + + // return success + return true; +} + +static bool +on_home( + const sok_level_parser_t * const parser, + const sok_pos_t pos +) { + sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data; + + if (!VALID_POS(pos)) { + // position out of bounds + return false; + } + + // save start position + ctx->level.home = pos; + + // return success + return true; +} + +static bool +on_wall( + const sok_level_parser_t * const parser, + const sok_pos_t pos +) { + sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data; + + if (!VALID_POS(pos)) { + // position out of bounds + return false; + } + + // save wall + ctx->level.walls[pos.y * ctx->level.size.x + pos.x] = true; + + // return sucess + return true; +} + +static bool +on_goal( + const sok_level_parser_t * const parser, + const sok_pos_t pos +) { + sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data; + + if (!VALID_POS(pos)) { + // position out of bounds + return false; + } + + if (ctx->level.num_goals >= SOK_LEVEL_MAX_GOALS - 1) { + // too many goals + return false; + } + + // save goal + ctx->level.goals[ctx->level.num_goals++] = pos; + + // return sucess + return true; +} + +static bool +on_box( + const sok_level_parser_t * const parser, + const sok_pos_t pos +) { + sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data; + + if (!VALID_POS(pos)) { + // position out of bounds + return false; + } + + if (ctx->level.num_boxes >= SOK_LEVEL_MAX_BOXES - 1) { + // too many boxes + return false; + } + + // save box + ctx->level.boxes[ctx->level.num_boxes++] = pos; + + // return sucess + return true; +} + +static bool +on_junk( + const sok_level_parser_t * const parser, + const size_t ofs, + const char tile +) { + UNUSED(parser); + UNUSED(ofs); + UNUSED(tile); + + // TODO + + // return sucess + return true; +} + +static const sok_level_parser_cbs_t +LEVEL_PARSER_CBS = { + .on_size = on_size, + .on_home = on_home, + .on_wall = on_wall, + .on_goal = on_goal, + .on_box = on_box, + .on_junk = on_junk, +}; + +void +sok_ctx_init(sok_ctx_t * const ctx, void *user_data) { + memset(ctx, 0, sizeof(sok_ctx_t)); + ctx->user_data = user_data; +} + +bool +sok_ctx_set_level( + sok_ctx_t * const ctx, + const char * const str +) { + + // clear level + ctx->level.num_goals = 0; + ctx->level.num_boxes = 0; + memset(ctx->level.walls, 0, SOK_LEVEL_MAX_WIDTH * SOK_LEVEL_MAX_HEIGHT); + + // parse level + sok_level_parser_t parser; + sok_level_parser_init(&parser, &LEVEL_PARSER_CBS, ctx); + if (!sok_level_parser_parse(&parser, str, strlen(str))) { + // return failure + return false; + } + + // init moves + ctx->num_moves = 0; + + // init player + ctx->home = ctx->level.home; + + // init boxes + memcpy(ctx->boxes, ctx->level.boxes, ctx->level.num_boxes * sizeof(sok_pos_t)); + + // return success + return true; +} + +static bool +tile_is_floor( + const sok_ctx_t * const ctx, + const sok_pos_t pos +) { + return ( + (pos.x < SOK_LEVEL_MAX_WIDTH - 1) && + (pos.y < SOK_LEVEL_MAX_HEIGHT - 1) && + !(ctx->level.walls[pos.y * ctx->level.size.x + pos.x]) + ); +} + +static bool +tile_is_box( + const sok_ctx_t * const ctx, + const sok_pos_t pos +) { + for (size_t i = 0; i < ctx->level.num_boxes; i++) { + // fprintf(stderr, "D: ctx->boxes[%zu] = {%u, %u}\n", i, ctx->boxes[i].x, ctx->boxes[i].y); + if (POINTS_EQUAL(ctx->boxes[i], pos)) { + return true; + } + } + + return false; +} + +static bool +tile_is_goal( + const sok_ctx_t * const ctx, + const sok_pos_t pos +) { + for (size_t i = 0; i < ctx->level.num_goals; i++) { + if (POINTS_EQUAL(pos, ctx->level.goals[i])) { + return true; + } + } + + return false; +} + +static bool +sok_can_move( + sok_ctx_t * const ctx, + const sok_dir_t dir +) { + if (ctx->num_moves >= SOK_CTX_MAX_MOVES - 1) { + // no more move slots available + return false; + } + + if (dir == SOK_DIR_UP) { + const sok_pos_t ps[2] = { + { .x = ctx->home.x, .y = ctx->home.y - 1 }, + { .x = ctx->home.x, .y = ctx->home.y - 2 }, + }; + + /* fprintf( + stderr, + "D: ctx->home = {%u, %u}, ps[] = {{%u, %u}, {%u, %u}};\n" + "D: tile_is_floor(ctx, ps[0]) = %c, tile_is_box(ctx, ps[0]) = %c\n" + "D: tile_is_floor(ctx, ps[1]) = %c, tile_is_box(ctx, ps[1]) = %c\n" + "", + ctx->home.x, ctx->home.y, + ps[0].x, ps[0].y, + ps[1].x, ps[1].y, + tile_is_floor(ctx, ps[0]) ? 't' : 'f', + tile_is_box(ctx, ps[0]) ? 't' : 'f', + tile_is_floor(ctx, ps[1]) ? 't' : 'f', + tile_is_box(ctx, ps[1]) ? 't' : 'f' + ); */ + + return (( + (ctx->home.y > 0) && + tile_is_floor(ctx, ps[0]) && + !tile_is_box(ctx, ps[0]) + ) || ( + (ctx->home.y > 1) && + tile_is_floor(ctx, ps[0]) && + tile_is_box(ctx, ps[0]) && + tile_is_floor(ctx, ps[1]) && + !tile_is_box(ctx, ps[1]) + )); + } else if (dir == SOK_DIR_DOWN) { + const sok_pos_t ps[2] = { + { .x = ctx->home.x, .y = ctx->home.y + 1 }, + { .x = ctx->home.x, .y = ctx->home.y + 2 }, + }; + + return (( + (ctx->home.y < SOK_LEVEL_MAX_HEIGHT - 1) && + tile_is_floor(ctx, ps[0]) && + !tile_is_box(ctx, ps[0]) + ) || ( + (ctx->home.y < SOK_LEVEL_MAX_HEIGHT - 2) && + tile_is_floor(ctx, ps[0]) && + tile_is_box(ctx, ps[0]) && + tile_is_floor(ctx, ps[1]) && + !tile_is_box(ctx, ps[1]) + )); + } else if (dir == SOK_DIR_LEFT) { + const sok_pos_t ps[2] = { + { .x = ctx->home.x - 1, .y = ctx->home.y }, + { .x = ctx->home.x - 2, .y = ctx->home.y }, + }; + + return (( + (ctx->home.x > 0) && + tile_is_floor(ctx, ps[0]) && + !tile_is_box(ctx, ps[0]) + ) || ( + (ctx->home.x > 1) && + tile_is_floor(ctx, ps[0]) && + tile_is_box(ctx, ps[0]) && + tile_is_floor(ctx, ps[1]) && + !tile_is_box(ctx, ps[1]) + )); + } else if (dir == SOK_DIR_RIGHT) { + const sok_pos_t ps[2] = { + { .x = ctx->home.x + 1, .y = ctx->home.y }, + { .x = ctx->home.x + 2, .y = ctx->home.y }, + }; + + return (( + (ctx->home.x < SOK_LEVEL_MAX_WIDTH - 1) && + tile_is_floor(ctx, ps[0]) && + !tile_is_box(ctx, ps[0]) + ) || ( + (ctx->home.x < SOK_LEVEL_MAX_WIDTH - 2) && + tile_is_floor(ctx, ps[0]) && + tile_is_box(ctx, ps[0]) && + tile_is_floor(ctx, ps[1]) && + !tile_is_box(ctx, ps[1]) + )); + } + + // return failure + return false; +} + +static bool +sok_ctx_push_move( + sok_ctx_t * const ctx, + const sok_dir_t dir, + const bool is_push +) { + if (ctx->num_moves >= SOK_CTX_MAX_MOVES - 1) { + return false; + } + + ctx->moves[ctx->num_moves].pos = ctx->home; + ctx->moves[ctx->num_moves].dir = dir; + ctx->moves[ctx->num_moves].is_push = is_push; + ctx->num_moves++; + + return true; +} + +static bool +sok_ctx_pop_move( + sok_ctx_t * const ctx, + sok_move_t * const ret +) { + if (!ctx->num_moves) { + // return failure + return false; + } + + // decriment moves + ctx->num_moves--; + + if (ret) { + // save popped move + *ret = ctx->moves[ctx->num_moves]; + } + + // return success + return true; +} + +static bool +sok_ctx_move_box( + sok_ctx_t * const ctx, + const sok_pos_t old_pos, + const sok_pos_t new_pos +) { + for (size_t i = 0; i < ctx->level.num_boxes; i++) { + if (POINTS_EQUAL(ctx->boxes[i], old_pos)) { + ctx->boxes[i] = new_pos; + return true; + } + } + + return false; +} + +bool +sok_ctx_is_done( + sok_ctx_t * const ctx +) { + for (size_t i = 0; i < ctx->level.num_goals; i++) { + bool on_goal = false; + + for (size_t j = 0; !on_goal && j < ctx->level.num_boxes; j++) { + if (POINTS_EQUAL(ctx->level.goals[i], ctx->boxes[j])) { + // found box on this goal + on_goal = true; + } + } + + if (!on_goal) { + // no box on this goal, return false + return false; + } + } + + // return success + return true; +} + +bool +sok_ctx_move( + sok_ctx_t * const ctx, + const sok_dir_t dir +) { + if (!sok_can_move(ctx, dir)) { + // fprintf(stderr, "can_move failed\n"); + return false; + } + + if (dir == SOK_DIR_UP) { + const sok_pos_t ps[2] = { + { .x = ctx->home.x, .y = ctx->home.y - 1 }, + { .x = ctx->home.x, .y = ctx->home.y - 2 }, + }; + + if ( + (ctx->home.y > 0) && + tile_is_floor(ctx, ps[0]) && + !tile_is_box(ctx, ps[0]) + ) { + // push move + if (!sok_ctx_push_move(ctx, dir, false)) { + return false; + } + + // update position + ctx->home.y--; + + // return success + return true; + } else if ( + (ctx->home.y > 1) && + tile_is_floor(ctx, ps[0]) && + tile_is_box(ctx, ps[0]) && + tile_is_floor(ctx, ps[1]) && + !tile_is_box(ctx, ps[1]) + ) { + // push move + if (!sok_ctx_push_move(ctx, dir, true)) { + return false; + } + + // move box + if (!sok_ctx_move_box(ctx, ps[0], ps[1])) { + return false; + } + + // update position + ctx->home.y--; + + // return success + return true; + } + } else if (dir == SOK_DIR_DOWN) { + const sok_pos_t ps[2] = { + { .x = ctx->home.x, .y = ctx->home.y + 1 }, + { .x = ctx->home.x, .y = ctx->home.y + 2 }, + }; + + if ( + (ctx->home.y < SOK_LEVEL_MAX_HEIGHT - 1) && + tile_is_floor(ctx, ps[0]) && + !tile_is_box(ctx, ps[0]) + ) { + // push move + if (!sok_ctx_push_move(ctx, dir, false)) { + return false; + } + + // update position + ctx->home.y++; + + // return success + return true; + } else if ( + (ctx->home.y < SOK_LEVEL_MAX_HEIGHT - 2) && + tile_is_floor(ctx, ps[0]) && + tile_is_box(ctx, ps[0]) && + tile_is_floor(ctx, ps[1]) && + !tile_is_box(ctx, ps[1]) + ) { + // push move + if (!sok_ctx_push_move(ctx, dir, true)) { + return false; + } + + // move box + if (!sok_ctx_move_box(ctx, ps[0], ps[1])) { + return false; + } + + // update position + ctx->home.y++; + + // return success + return true; + } + } else if (dir == SOK_DIR_LEFT) { + const sok_pos_t ps[2] = { + { .x = ctx->home.x - 1, .y = ctx->home.y }, + { .x = ctx->home.x - 2, .y = ctx->home.y }, + }; + + if ( + (ctx->home.x > 1) && + tile_is_floor(ctx, ps[0]) && + !tile_is_box(ctx, ps[0]) + ) { + // push move + if (!sok_ctx_push_move(ctx, dir, false)) { + return false; + } + + // update position + ctx->home.x--; + + // return success + return true; + } else if ( + (ctx->home.x > 1) && + tile_is_floor(ctx, ps[0]) && + tile_is_box(ctx, ps[0]) && + tile_is_floor(ctx, ps[1]) && + !tile_is_box(ctx, ps[1]) + ) { + // push move + if (!sok_ctx_push_move(ctx, dir, true)) { + return false; + } + + // move box + if (!sok_ctx_move_box(ctx, ps[0], ps[1])) { + return false; + } + + // update position + ctx->home.x--; + + // return success + return true; + } + } else if (dir == SOK_DIR_RIGHT) { + const sok_pos_t ps[2] = { + { .x = ctx->home.x + 1, .y = ctx->home.y }, + { .x = ctx->home.x + 2, .y = ctx->home.y }, + }; + + if ( + (ctx->home.x < SOK_LEVEL_MAX_WIDTH - 1) && + tile_is_floor(ctx, ps[0]) && + !tile_is_box(ctx, ps[0]) + ) { + // push move + if (!sok_ctx_push_move(ctx, dir, false)) { + return false; + } + + // update position + ctx->home.x++; + + // return success + return true; + } else if ( + (ctx->home.x < SOK_LEVEL_MAX_WIDTH - 2) && + tile_is_floor(ctx, ps[0]) && + tile_is_box(ctx, ps[0]) && + tile_is_floor(ctx, ps[1]) && + !tile_is_box(ctx, ps[1]) + ) { + // push move + if (!sok_ctx_push_move(ctx, dir, true)) { + return false; + } + + // move box + if (!sok_ctx_move_box(ctx, ps[0], ps[1])) { + return false; + } + + // update position + ctx->home.x++; + + // return success + return true; + } + } + + // return failure + return false; +} + +bool +sok_ctx_undo( + sok_ctx_t * const ctx +) { + sok_move_t move; + if (!sok_ctx_pop_move(ctx, &move)) { + // return failure + return false; + } + + if (move.is_push) { + switch (move.dir) { + case SOK_DIR_UP: + { + const sok_pos_t box_pos = { move.pos.x, move.pos.y - 2 }; + sok_ctx_move_box(ctx, box_pos, ctx->home); + } + + break; + case SOK_DIR_DOWN: + { + const sok_pos_t box_pos = { move.pos.x, move.pos.y + 2 }; + sok_ctx_move_box(ctx, box_pos, ctx->home); + } + + break; + case SOK_DIR_LEFT: + { + const sok_pos_t box_pos = { move.pos.x - 2, move.pos.y }; + sok_ctx_move_box(ctx, box_pos, ctx->home); + } + + break; + case SOK_DIR_RIGHT: + { + const sok_pos_t box_pos = { move.pos.x + 2, move.pos.y }; + sok_ctx_move_box(ctx, box_pos, ctx->home); + } + + break; + default: + // never reached + return false; + } + } + + // update position + ctx->home = move.pos; + + // return success + return true; +} + +bool sok_ctx_walk( + const sok_ctx_t * const ctx, + const sok_ctx_walk_cbs_t * const cbs, + void * const data +) { + if (!cbs) { + return false; + } + + if (cbs->on_size) { + // emit size + if (!cbs->on_size(ctx, ctx->level.size, data)) { + return false; + } + } + + if (cbs->on_home) { + const bool has_goal = tile_is_goal(ctx, ctx->home); + + // emit home + if (!cbs->on_home(ctx, ctx->home, has_goal, data)) { + return false; + } + } + + if (cbs->on_wall) { + // walk walls + for (size_t i = 0; i < (ctx->level.size.x * ctx->level.size.y); i++) { + if (ctx->level.walls[i]) { + const sok_pos_t pos = { + .y = i / ctx->level.size.x, + .x = i % ctx->level.size.x, + }; + + // emit wall + if (!cbs->on_wall(ctx, pos, data)) { + return false; + } + } + } + } + + if (cbs->on_goal) { + // walk goals + for (size_t i = 0; i < ctx->level.num_goals; i++) { + const bool has_player = POINTS_EQUAL(ctx->level.goals[i], ctx->home); + const bool has_box = tile_is_box(ctx, ctx->level.goals[i]); + + // emit goal + if (!cbs->on_goal(ctx, ctx->level.goals[i], has_player, has_box, data)) { + return false; + } + } + } + + if (cbs->on_box) { + // walk boxes + for (size_t i = 0; i < ctx->level.num_boxes; i++) { + const bool has_goal = tile_is_goal(ctx, ctx->boxes[i]); + + // emit box + if (!cbs->on_box(ctx, ctx->boxes[i], has_goal, data)) { + return false; + } + } + } + + if (cbs->on_move) { + // walk moves + for (size_t i = 0; i < ctx->num_moves; i++) { + // emit move + if (!cbs->on_move(ctx, ctx->moves[i], data)) { + return false; + } + } + } + + // return success + return true; +} diff --git a/src/libsok/sok-level-parser.c b/src/libsok/sok-level-parser.c new file mode 100644 index 0000000..75ac133 --- /dev/null +++ b/src/libsok/sok-level-parser.c @@ -0,0 +1,192 @@ +#include <stdbool.h> +#include <stddef.h> // size_t +#include "sok.h" + +#define UNUSED(a) ((void) (a)) + +#define IS_DIGIT(c) ((c) >= '0' && (c) <= '9') +#define CASE_DIGIT \ + case '0': \ + case '1': \ + case '2': \ + case '3': \ + case '4': \ + case '5': \ + case '6': \ + case '7': \ + case '8': \ + case '9': + +void +sok_level_parser_init( + sok_level_parser_t * const parser, + const sok_level_parser_cbs_t * const cbs, + void * const user_data +) { + parser->cbs = cbs; + parser->user_data = user_data; +} + +bool +sok_level_parser_parse( + sok_level_parser_t * const parser, + const char * const buf, + const size_t buf_len +) { + sok_pos_t size = { .x = 0, .y = 0 }; + + for (size_t i = 0, ofs = 0, w = 0; i < buf_len; i++) { + if (buf[i] == '|') { + if (w > size.x) { + size.x = w; + } + + // reset column position, increment row count + w = 0; + size.y++; + } else if (IS_DIGIT(buf[i])) { + ofs = 10 * ofs + (buf[i] - '0'); + } else if (ofs > 0) { + w += ofs; + ofs = 0; + } else { + w++; + } + } + + // increment row count + size.y++; + + // emit level size + if ( + parser->cbs->on_size && + !parser->cbs->on_size(parser, size) + ) { + // return failure + return false; + } + + sok_pos_t pos = { 0, 0 }; + for (size_t i = 0, ofs = 0; i < buf_len; i++) { + switch (buf[i]) { + case '|': + // new line + pos.x = 0; + pos.y++; + + break; + CASE_DIGIT + ofs = 10 * ofs + (buf[i] - '0'); + break; + case '-': + case '_': + case ' ': + // advance + pos.x += (ofs > 0) ? ofs : 1; + + break; + case '+': + // emit goal + if (parser->cbs->on_goal && !parser->cbs->on_goal(parser, pos)) { + // return failure + return false; + } + + // emit home + if (parser->cbs->on_home && !parser->cbs->on_home(parser, pos)) { + // return failure + return false; + } + + // advance + pos.x++; + + break; + case '@': + // emit home + if (parser->cbs->on_home && !parser->cbs->on_home(parser, pos)) { + // return failure + return false; + } + + // advance + pos.x++; + + break; + case '#': + for (size_t j = (ofs > 0) ? ofs : 1; j; j--) { + // emit wall + if (parser->cbs->on_wall && !parser->cbs->on_wall(parser, pos)) { + // return failure + return false; + } + + // advance + pos.x++; + } + ofs = 0; + + break; + case '*': + for (size_t j = (ofs > 0) ? ofs : 1; j--;) { + // emit goal + if (parser->cbs->on_goal && !parser->cbs->on_goal(parser, pos)) { + // return failure + return false; + } + + // emit box + if (parser->cbs->on_box && !parser->cbs->on_box(parser, pos)) { + // return failure + return false; + } + + // advance + pos.x++; + } + ofs = 0; + + break; + case '.': + for (size_t j = (ofs > 0) ? ofs : 1; j--;) { + // emit goal + if (parser->cbs->on_goal && !parser->cbs->on_goal(parser, pos)) { + // return failure + return false; + } + + // advance + pos.x++; + } + ofs = 0; + + break; + case '$': + for (size_t j = (ofs > 0) ? ofs : 1; j--;) { + // emit box + if (parser->cbs->on_box && !parser->cbs->on_box(parser, pos)) { + // return failure + return false; + } + + // advance + pos.x++; + } + ofs = 0; + + break; + default: + // emit junk + if (parser->cbs->on_junk && !parser->cbs->on_junk(parser, i, buf[i])) { + // return failure + return false; + } + + // return failure + return false; + } + } + + // return success + return true; +} diff --git a/src/libsok/sok.h b/src/libsok/sok.h new file mode 100644 index 0000000..7635ead --- /dev/null +++ b/src/libsok/sok.h @@ -0,0 +1,181 @@ +#ifndef SOK_H +#define SOK_H + +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +#include <stdint.h> // uint16_t + +/*********/ +/* types */ +/*********/ + +typedef struct { + uint16_t x, y; +} sok_pos_t; + +typedef enum { + SOK_DIR_RIGHT, + SOK_DIR_UP, + SOK_DIR_LEFT, + SOK_DIR_DOWN, + SOK_DIR_LAST, +} sok_dir_t; + +typedef struct { + sok_pos_t pos; + sok_dir_t dir; + _Bool is_push; +} sok_move_t; + +/****************/ +/* level parser */ +/****************/ + +typedef struct sok_level_parser_t_ sok_level_parser_t; + +typedef bool (*sok_level_parser_pos_cb_t)( + const sok_level_parser_t * const, + const sok_pos_t +); + +typedef bool (*sok_level_parser_junk_cb_t)( + const sok_level_parser_t * const, + const size_t, + const char +); + +typedef struct { + sok_level_parser_pos_cb_t on_size, + on_home, + on_wall, + on_goal, + on_box; + sok_level_parser_junk_cb_t on_junk; +} sok_level_parser_cbs_t; + +struct sok_level_parser_t_ { + const sok_level_parser_cbs_t *cbs; + void *user_data; +}; + +void sok_level_parser_init( + sok_level_parser_t * const parser, + const sok_level_parser_cbs_t * const cbs, + void * const user_data +); + +bool sok_level_parser_parse( + sok_level_parser_t * const parser, + const char * const buf, + const size_t buf_len +); + +/*********/ +/* level */ +/*********/ + +#define SOK_LEVEL_MAX_WIDTH (1 << 8) +#define SOK_LEVEL_MAX_HEIGHT (1 << 8) +#define SOK_LEVEL_MAX_BOXES 64 +#define SOK_LEVEL_MAX_GOALS 64 + +typedef struct { + sok_pos_t size; + _Bool walls[SOK_LEVEL_MAX_WIDTH * SOK_LEVEL_MAX_HEIGHT]; + + // player home position + sok_pos_t home; + + // boxes + sok_pos_t boxes[SOK_LEVEL_MAX_BOXES]; + size_t num_boxes; + + // goals + sok_pos_t goals[SOK_LEVEL_MAX_GOALS]; + size_t num_goals; +} sok_level_t; + +/***********/ +/* context */ +/***********/ + +#define SOK_CTX_MAX_MOVES 1024 + +typedef struct { + sok_level_t level; + + sok_move_t moves[SOK_CTX_MAX_MOVES]; + size_t num_moves; + + // player position + sok_pos_t home; + + // box positions + sok_pos_t boxes[SOK_LEVEL_MAX_BOXES]; + + // user data + void *user_data; +} sok_ctx_t; + +void sok_ctx_init(sok_ctx_t * const ctx, void *user_data); + +_Bool sok_ctx_set_level(sok_ctx_t * const ctx, const char * const level); + +_Bool sok_ctx_is_done(sok_ctx_t * const); + +_Bool sok_ctx_move(sok_ctx_t * const, const sok_dir_t); +_Bool sok_ctx_undo(sok_ctx_t * const); + +/******************/ +/* context walker */ +/******************/ + +typedef _Bool (*sok_ctx_walk_pos_cb_t)( + const sok_ctx_t * const, + const sok_pos_t, + void * const +); + +typedef _Bool (*sok_ctx_walk_tile_cb_t)( + const sok_ctx_t * const, + const sok_pos_t, + const _Bool, + void * const +); + +typedef _Bool (*sok_ctx_walk_goal_cb_t)( + const sok_ctx_t * const, + const sok_pos_t, + const _Bool has_player, + const _Bool has_box, + void * const +); + +typedef _Bool (*sok_ctx_walk_move_cb_t)( + const sok_ctx_t * const, + const sok_move_t, + void * const +); + +typedef struct { + sok_ctx_walk_pos_cb_t on_size, + on_wall; + sok_ctx_walk_tile_cb_t on_home, + on_box; + sok_ctx_walk_goal_cb_t on_goal; + sok_ctx_walk_move_cb_t on_move; +} sok_ctx_walk_cbs_t; + +_Bool sok_ctx_walk( + const sok_ctx_t * const, + const sok_ctx_walk_cbs_t * const, + void * const +); + +#ifdef __cplusplus +}; +#endif /* __cplusplus */ + +#endif /* SOK_H */ |