diff options
Diffstat (limited to 'src/sdl')
-rw-r--r-- | src/sdl/main.c | 49 | ||||
-rw-r--r-- | src/sdl/sounds.c | 23 | ||||
-rw-r--r-- | src/sdl/sounds.h | 7 |
3 files changed, 52 insertions, 27 deletions
diff --git a/src/sdl/main.c b/src/sdl/main.c index 244d5ab..83ea51e 100644 --- a/src/sdl/main.c +++ b/src/sdl/main.c @@ -171,11 +171,9 @@ solve_on_done( static void bump( draw_ctx_t * const draw_ctx, - Mix_Chunk ** sounds, const Uint32 ticks ) { draw_ctx->bump_ticks = ticks; - sound_play(sounds, SOUND_BUMP); } int main(int argc, char *argv[]) { @@ -228,6 +226,10 @@ int main(int argc, char *argv[]) { exit(EXIT_FAILURE); } + // load sounds + Mix_Chunk *sounds[ASSET_SOUND_LAST]; + sounds_init(sounds); + // create window SDL_Window *win = SDL_CreateWindow( WINDOW_TITLE, @@ -243,10 +245,6 @@ int main(int argc, char *argv[]) { die("SDL_CreateWindow(): %s", SDL_GetError()); } - // load sounds - Mix_Chunk *sounds[ASSET_SOUND_LAST]; - sounds_init(sounds); - // create renderer SDL_Renderer *renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (!renderer) { @@ -306,23 +304,25 @@ int main(int argc, char *argv[]) { break; case ACTION_MOVE: if (sok_ctx_move(&ctx, (sok_dir_t) action.data)) { - if (sok_ctx_is_done(&ctx)) { - // play sound - sound_play(sounds, SOUND_LEVEL_DONE); - } + // move success + const bool is_done = sok_ctx_is_done(&ctx); + sound_play(sounds, is_done ? SOUND_LEVEL_DONE : SOUND_MOVE); } else { // move failed - bump(&draw_ctx, sounds, ticks); + sound_play(sounds, SOUND_MOVE_FAILED); + bump(&draw_ctx, ticks); warn("move %s failed", SOK_DIR_TO_STR((sok_dir_t) action.data)); } break; case ACTION_UNDO: if (sok_ctx_undo(&ctx)) { - // play sound + // undo success sound_play(sounds, SOUND_UNDO); } else { - bump(&draw_ctx, sounds, ticks); + // undo failed + sound_play(sounds, SOUND_UNDO_FAILED); + bump(&draw_ctx, ticks); warn("undo failed"); } @@ -338,7 +338,9 @@ int main(int argc, char *argv[]) { // set level set_level(&draw_ctx, &ctx, level_num); } else { - bump(&draw_ctx, sounds, ticks); + // next failed + sound_play(sounds, SOUND_LEVEL_NEXT_FAILED); + bump(&draw_ctx, ticks); warn("cannot advance to next level"); } @@ -375,6 +377,10 @@ int main(int argc, char *argv[]) { break; case ACTION_SOLVE: + // play sound + sound_play(sounds, SOUND_SOLVE_START); + + // queue solve draw_ctx.state = GAME_STATE_SOLVE; draw_ctx.solve_num_steps = 0; draw_ctx.solve = solve(&ctx, solve_event_type); @@ -410,8 +416,11 @@ int main(int argc, char *argv[]) { break; case ACTION_SOLVE_CANCEL: - SDL_Log("solve cancelled by user"); + // play sound sound_play(sounds, SOUND_SOLVE_CANCEL); + + // cancel solve + SDL_Log("solve cancelled by user"); draw_ctx.state = GAME_STATE_PLAY; solve_cancel(draw_ctx.solve); @@ -421,15 +430,21 @@ int main(int argc, char *argv[]) { break; case ACTION_SOLVE_EVENT_DONE: - SDL_Log("solve done"); + // play sound sound_play(sounds, SOUND_SOLVE_DONE); + + // handle solve done + SDL_Log("solve done"); draw_ctx.state = GAME_STATE_PLAY; - // TODO: handle success solve_fini(draw_ctx.solve, solve_on_done, &ctx); draw_ctx.solve = NULL; break; case ACTION_SOLVE_EVENT_FAIL: + // play sound + sound_play(sounds, SOUND_SOLVE_FAILED); + + // handle solve fail SDL_Log("solve fail"); draw_ctx.state = GAME_STATE_PLAY; solve_fini(draw_ctx.solve, NULL, NULL); diff --git a/src/sdl/sounds.c b/src/sdl/sounds.c index 2c8c3f1..a78e8ad 100644 --- a/src/sdl/sounds.c +++ b/src/sdl/sounds.c @@ -9,15 +9,20 @@ static const struct { sound_t sound; asset_id_t asset_id; } SOUND_MAP[] = { - { SOUND_BUMP, ASSET_SOUND_HIT_1_WAV }, - { SOUND_LEVEL_DONE, ASSET_SOUND_POWERUP_3_WAV }, - { SOUND_UNDO, ASSET_SOUND_HIT_1_WAV }, - { SOUND_LEVEL_NEXT, ASSET_SOUND_POWERUP_1_WAV }, - { SOUND_LEVEL_RESET, ASSET_SOUND_UNDO_0_WAV }, - { SOUND_LEVEL_WARP, ASSET_SOUND_POWERUP_1_WAV }, - { SOUND_SOLVE_CANCEL, ASSET_SOUND_HIT_2_WAV }, - { SOUND_SOLVE_DONE, ASSET_SOUND_POWERUP_4_WAV }, - { SOUND_LAST, ASSET_LAST }, + { SOUND_MOVE, ASSET_LAST }, // none + { SOUND_MOVE_FAILED, ASSET_SOUND_HIT_1_WAV }, // bump + { SOUND_LEVEL_DONE, ASSET_SOUND_POWERUP_3_WAV }, + { SOUND_UNDO, ASSET_SOUND_HIT_1_WAV }, // bump + { SOUND_UNDO_FAILED, ASSET_SOUND_HIT_1_WAV }, // bump + { SOUND_LEVEL_NEXT, ASSET_SOUND_POWERUP_1_WAV }, + { SOUND_LEVEL_NEXT_FAILED, ASSET_SOUND_HIT_1_WAV }, // bump + { SOUND_LEVEL_RESET, ASSET_SOUND_UNDO_0_WAV }, + { SOUND_LEVEL_WARP, ASSET_SOUND_POWERUP_1_WAV }, + { SOUND_SOLVE_START, ASSET_LAST }, // none + { SOUND_SOLVE_FAILED, ASSET_LAST }, // none + { SOUND_SOLVE_CANCEL, ASSET_SOUND_HIT_2_WAV }, + { SOUND_SOLVE_DONE, ASSET_SOUND_POWERUP_4_WAV }, + { SOUND_LAST, ASSET_LAST }, }; void diff --git a/src/sdl/sounds.h b/src/sdl/sounds.h index 38d6a14..d2bd023 100644 --- a/src/sdl/sounds.h +++ b/src/sdl/sounds.h @@ -5,14 +5,19 @@ #include "assets.h" typedef enum { - SOUND_BUMP, + SOUND_MOVE, + SOUND_MOVE_FAILED, SOUND_LEVEL_DONE, SOUND_UNDO, + SOUND_UNDO_FAILED, SOUND_LEVEL_NEXT, + SOUND_LEVEL_NEXT_FAILED, SOUND_LEVEL_RESET, SOUND_LEVEL_WARP, + SOUND_SOLVE_START, SOUND_SOLVE_CANCEL, SOUND_SOLVE_DONE, + SOUND_SOLVE_FAILED, SOUND_LAST, } sound_t; |