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#ifndef SOUNDS_H #define SOUNDS_H #include <SDL_mixer.h> #include "assets.h" typedef enum { SOUND_BUMP, SOUND_LEVEL_DONE, SOUND_UNDO, SOUND_LEVEL_NEXT, SOUND_LEVEL_RESET, SOUND_LEVEL_WARP, SOUND_SOLVE_CANCEL, SOUND_SOLVE_DONE, SOUND_LAST, } sound_t; void sounds_init(Mix_Chunk ** const); void sound_play(Mix_Chunk ** const sounds, const sound_t); #endif /* SOUNDS_H */