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#include <stdbool.h> // bool
#include <string.h> // atoi()
#include <stdlib.h> // EXIT_{FAILURE,SUCCESS}
#include <stdio.h>
#include "sok.h"

#define UNUSED(a) ((void) (a))

static const char * const
LEVELS[] = {
  "#####|#@$.#|#####|",
  "#######|###.###|###$###|#.$@$.#|###$###|###.###|#######",
};
#define NUM_LEVELS (sizeof(LEVELS) / sizeof(char*))

static char print_buf[(SOK_LEVEL_MAX_WIDTH + 1) * SOK_LEVEL_MAX_HEIGHT + 1];

static bool
on_size(
  const sok_ctx_t * const ctx, 
  const sok_pos_t size,
  void * const data
) {
  UNUSED(ctx);
  UNUSED(data);

  // fprintf(stderr, "size: x = %u, y = %u\n", size.x, size.y);

  memset(print_buf, ' ', sizeof(print_buf));
  print_buf[(size.x + 1) * size.y + 1] = '\0';
  for (size_t i = 0; i < size.y; i++) {
    print_buf[(i + 1) * (size.x + 1) - 1] = '\n';
  }

  return true;
}

static bool
on_home(
  const sok_ctx_t * const ctx, 
  const sok_pos_t pos,
  const bool has_goal,
  void * const data
) {
  UNUSED(data);
  print_buf[pos.y * (ctx->level.size.x + 1) + pos.x] = has_goal ? '+' : '@';
  return true;
}

static bool
on_wall(
  const sok_ctx_t * const ctx, 
  const sok_pos_t pos,
  void * const data
) {
  // fprintf(stderr, "wall: x = %u, y = %u\n", pos.x, pos.y);
  UNUSED(data);
  print_buf[pos.y * (ctx->level.size.x + 1) + pos.x] = '#';
  return true;
}

static bool
on_goal(
  const sok_ctx_t * const ctx, 
  const sok_pos_t pos,
  const bool has_player,
  const bool has_box,
  void * const data
) {
  UNUSED(data);
  const char c = has_player ? '+' : (has_box ? '*' : '.');
  print_buf[pos.y * (ctx->level.size.x + 1) + pos.x] = c;
  return true;
}

static bool
on_box(
  const sok_ctx_t * const ctx, 
  const sok_pos_t pos,
  const bool has_goal,
  void * const data
) {
  UNUSED(data);
  print_buf[pos.y * (ctx->level.size.x + 1) + pos.x] = has_goal ? '*' : '$';
  return true;
}

static sok_ctx_walk_cbs_t PRINT_CBS = {
  .on_size = on_size,
  .on_home = on_home,
  .on_wall = on_wall,
  .on_goal = on_goal,
  .on_box =  on_box,
};

static void
print_level(
  const sok_ctx_t * const ctx
) {
  // fill buffer
  if (!sok_ctx_walk(ctx, &PRINT_CBS, NULL)) {
    fprintf(stderr, "Couldn't print level\n");
    exit(EXIT_FAILURE);
  }

  // print level
  printf("%s\n", print_buf);
}

int main(int argc, char *argv[]) {
  size_t level = (argc > 1) ? atoi(argv[1]) : 0;

  // init context
  sok_ctx_t ctx;
  sok_ctx_init(&ctx, NULL);

  if (!sok_ctx_set_level(&ctx, LEVELS[level])) {
    fprintf(stderr, "Couldn't load level %zu\n", level);
    return EXIT_FAILURE;
  }

  char buf[1024];
  bool done = false;
  while (!done) {
    print_level(&ctx);
    printf("%zu%s> ", ctx.num_moves, sok_ctx_is_done(&ctx) ? " (won!)" : "");

    if (!fgets(buf, sizeof(buf), stdin)) {
      done = true;
      break;
    }

    switch (buf[0]) {
    case EOF:
    case 'q':
      done = true;
      break;
    case 'k':
      if (!sok_ctx_move(&ctx, SOK_DIR_UP)) {
        fprintf(stderr, "W: move up failed\n");
      }

      break;
    case 'h':
      if (!sok_ctx_move(&ctx, SOK_DIR_LEFT)) {
        fprintf(stderr, "W: move left failed\n");
      }

      break;
    case 'j':
      if (!sok_ctx_move(&ctx, SOK_DIR_DOWN)) {
        fprintf(stderr, "W: move down failed\n");
      }

      break;
    case 'l':
      if (!sok_ctx_move(&ctx, SOK_DIR_RIGHT)) {
        fprintf(stderr, "W: move right failed\n");
      }

      break;
    case 'u':
      if (!sok_ctx_undo(&ctx)) {
        fprintf(stderr, "W: undo failed\n");
      }

      break;
    case 'n':
      if (sok_ctx_is_done(&ctx)) {
        // advance level
        level = (level + 1) % NUM_LEVELS;

        // load next level
        if (!sok_ctx_set_level(&ctx, LEVELS[level])) {
          fprintf(stderr, "Couldn't load level %zu\n", level);
          return EXIT_FAILURE;
        }
      } else {
        fprintf(stderr, "W: cannot advance to next level\n");
      }

      break;
    default:
      // ignore
      break;
    }
  }

  return 0;
}