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#include <stdbool.h>
#include <string.h> // memset()
#include "sok.h"
#define UNUSED(a) ((void) (a))
#define VALID_POS(pos) ( \
(pos).x < SOK_LEVEL_MAX_WIDTH && \
(pos).y < SOK_LEVEL_MAX_HEIGHT \
)
#define POINTS_EQUAL(a, b) ( \
((a).x == (b).x) && \
((a).y == (b).y) \
)
static bool
on_size(
const sok_level_parser_t * const parser,
const sok_pos_t pos
) {
sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data;
if (!VALID_POS(pos)) {
// size out of bounds
return false;
}
// save width and height
ctx->level.size = pos;
// return success
return true;
}
static bool
on_home(
const sok_level_parser_t * const parser,
const sok_pos_t pos
) {
sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data;
if (!VALID_POS(pos)) {
// position out of bounds
return false;
}
// save start position
ctx->level.home = pos;
// return success
return true;
}
static bool
on_wall(
const sok_level_parser_t * const parser,
const sok_pos_t pos
) {
sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data;
if (!VALID_POS(pos)) {
// position out of bounds
return false;
}
// save wall
ctx->level.walls[pos.y * ctx->level.size.x + pos.x] = true;
// return sucess
return true;
}
static bool
on_goal(
const sok_level_parser_t * const parser,
const sok_pos_t pos
) {
sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data;
if (!VALID_POS(pos)) {
// position out of bounds
return false;
}
if (ctx->level.num_goals >= SOK_LEVEL_MAX_GOALS - 1) {
// too many goals
return false;
}
// save goal
ctx->level.goals[ctx->level.num_goals++] = pos;
// return sucess
return true;
}
static bool
on_box(
const sok_level_parser_t * const parser,
const sok_pos_t pos
) {
sok_ctx_t *ctx = (sok_ctx_t*) parser->user_data;
if (!VALID_POS(pos)) {
// position out of bounds
return false;
}
if (ctx->level.num_boxes >= SOK_LEVEL_MAX_BOXES - 1) {
// too many boxes
return false;
}
// save box
ctx->level.boxes[ctx->level.num_boxes++] = pos;
// return sucess
return true;
}
static bool
on_junk(
const sok_level_parser_t * const parser,
const size_t ofs,
const char tile
) {
UNUSED(parser);
UNUSED(ofs);
UNUSED(tile);
// TODO
// return sucess
return true;
}
static const sok_level_parser_cbs_t
LEVEL_PARSER_CBS = {
.on_size = on_size,
.on_home = on_home,
.on_wall = on_wall,
.on_goal = on_goal,
.on_box = on_box,
.on_junk = on_junk,
};
static size_t
pos_find(
const sok_pos_t pos,
const sok_pos_t * const set,
const size_t len
) {
for (size_t i = 0; i < len; i++) {
if (POINTS_EQUAL(pos, set[i])) {
return i;
}
}
return len;
}
static size_t
sok_ctx_count_goals_left(
sok_ctx_t * const ctx
) {
const size_t num_boxes = ctx->level.num_boxes;
size_t r = 0;
for (size_t i = 0; i < ctx->level.num_goals; i++) {
r += pos_find(
ctx->level.goals[i],
ctx->boxes,
num_boxes
) < num_boxes ? 0 : 1;
}
return r;
}
void
sok_ctx_init(sok_ctx_t * const ctx, void *user_data) {
memset(ctx, 0, sizeof(sok_ctx_t));
ctx->user_data = user_data;
}
bool
sok_ctx_set_level(
sok_ctx_t * const ctx,
const char * const str
) {
// clear level
ctx->level.num_goals = 0;
ctx->level.num_boxes = 0;
memset(ctx->level.walls, 0, SOK_LEVEL_MAX_WIDTH * SOK_LEVEL_MAX_HEIGHT);
// parse level
sok_level_parser_t parser;
sok_level_parser_init(&parser, &LEVEL_PARSER_CBS, ctx);
if (!sok_level_parser_parse(&parser, str, strlen(str))) {
// return failure
return false;
}
// init moves, player, and boxes
ctx->num_moves = 0;
ctx->home = ctx->level.home;
memcpy(ctx->boxes, ctx->level.boxes, ctx->level.num_boxes * sizeof(sok_pos_t));
// count number of goals left
ctx->num_goals_left = sok_ctx_count_goals_left(ctx);
// return success
return true;
}
static bool
tile_is_floor(
const sok_ctx_t * const ctx,
const sok_pos_t pos
) {
return (
(pos.x < SOK_LEVEL_MAX_WIDTH - 1) &&
(pos.y < SOK_LEVEL_MAX_HEIGHT - 1) &&
!(ctx->level.walls[pos.y * ctx->level.size.x + pos.x])
);
}
static bool
tile_is_box(
const sok_ctx_t * const ctx,
const sok_pos_t pos
) {
const size_t num_boxes = ctx->level.num_boxes;
return pos_find(pos, ctx->boxes, num_boxes) < num_boxes;
}
static bool
tile_is_goal(
const sok_ctx_t * const ctx,
const sok_pos_t pos
) {
const size_t num_goals = ctx->level.num_goals;
return pos_find(pos, ctx->level.goals, num_goals) < num_goals;
}
static bool
sok_ctx_push_move(
sok_ctx_t * const ctx,
const sok_dir_t dir,
const bool is_push
) {
if (ctx->num_moves >= SOK_CTX_MAX_MOVES - 1) {
return false;
}
ctx->moves[ctx->num_moves].pos = ctx->home;
ctx->moves[ctx->num_moves].dir = dir;
ctx->moves[ctx->num_moves].is_push = is_push;
ctx->num_moves++;
return true;
}
static bool
sok_ctx_pop_move(
sok_ctx_t * const ctx,
sok_move_t * const ret
) {
if (!ctx->num_moves) {
// return failure
return false;
}
// decriment moves
ctx->num_moves--;
if (ret) {
// save popped move
*ret = ctx->moves[ctx->num_moves];
}
// return success
return true;
}
static bool
sok_ctx_move_box(
sok_ctx_t * const ctx,
const sok_pos_t old_pos,
const sok_pos_t new_pos
) {
const size_t num_boxes = ctx->level.num_boxes,
box_ofs = pos_find(old_pos, ctx->boxes, num_boxes);
if (box_ofs < num_boxes) {
// update box and goal count
ctx->boxes[box_ofs] = new_pos;
ctx->num_goals_left = sok_ctx_count_goals_left(ctx);
// return success
return true;
}
// return failure
return false;
}
bool
sok_ctx_is_done(
sok_ctx_t * const ctx
) {
return ctx->num_goals_left == 0;
}
bool
sok_ctx_move(
sok_ctx_t * const ctx,
const sok_dir_t dir
) {
if (ctx->num_moves >= SOK_CTX_MAX_MOVES - 1) {
// no more move slots available
return false;
}
const sok_pos_t ps[2] = {{
.x = ctx->home.x + ((dir == SOK_DIR_LEFT) ? -1 : ((dir == SOK_DIR_RIGHT) ? 1 : 0)),
.y = ctx->home.y + ((dir == SOK_DIR_UP) ? -1 : ((dir == SOK_DIR_DOWN) ? 1 : 0))
}, {
.x = ctx->home.x + ((dir == SOK_DIR_LEFT) ? -2 : ((dir == SOK_DIR_RIGHT) ? 2 : 0)),
.y = ctx->home.y + ((dir == SOK_DIR_UP) ? -2 : ((dir == SOK_DIR_DOWN) ? 2 : 0))
}};
const bool can_move = (
(dir == SOK_DIR_UP) ? (ctx->home.y > 0) :
((dir == SOK_DIR_DOWN) ? (ctx->home.y < SOK_LEVEL_MAX_HEIGHT - 1) :
((dir == SOK_DIR_LEFT) ? (ctx->home.x > 0) :
((dir == SOK_DIR_RIGHT) ? (ctx->home.x < SOK_LEVEL_MAX_WIDTH - 1) :
false
))));
const bool can_push = (
(dir == SOK_DIR_UP) ? (ctx->home.y > 1) :
((dir == SOK_DIR_DOWN) ? (ctx->home.y < SOK_LEVEL_MAX_HEIGHT - 2) :
((dir == SOK_DIR_LEFT) ? (ctx->home.x > 1) :
((dir == SOK_DIR_RIGHT) ? (ctx->home.x < SOK_LEVEL_MAX_WIDTH - 2) :
false
))));
if (
can_move &&
tile_is_floor(ctx, ps[0]) &&
!tile_is_box(ctx, ps[0])
) {
// push move
if (!sok_ctx_push_move(ctx, dir, false)) {
return false;
}
// update position
ctx->home.x += (dir == SOK_DIR_LEFT) ? -1 : ((dir == SOK_DIR_RIGHT) ? 1 : 0);
ctx->home.y += (dir == SOK_DIR_UP) ? -1 : ((dir == SOK_DIR_DOWN) ? 1 : 0);
// return success
return true;
} else if (
can_push &&
tile_is_floor(ctx, ps[0]) &&
tile_is_box(ctx, ps[0]) &&
tile_is_floor(ctx, ps[1]) &&
!tile_is_box(ctx, ps[1])
) {
// push move
if (!sok_ctx_push_move(ctx, dir, true)) {
return false;
}
// move box
if (!sok_ctx_move_box(ctx, ps[0], ps[1])) {
return false;
}
// update position
ctx->home.x += (dir == SOK_DIR_LEFT) ? -1 : ((dir == SOK_DIR_RIGHT) ? 1 : 0);
ctx->home.y += (dir == SOK_DIR_UP) ? -1 : ((dir == SOK_DIR_DOWN) ? 1 : 0);
// return success
return true;
}
// return failure
return false;
}
bool
sok_ctx_undo(
sok_ctx_t * const ctx
) {
sok_move_t move;
if (!sok_ctx_pop_move(ctx, &move)) {
// return failure
return false;
}
if (move.is_push) {
const sok_pos_t box_pos = {
.x = move.pos.x + ((move.dir == SOK_DIR_LEFT) ? -2 : ((move.dir == SOK_DIR_RIGHT) ? 2 : 0)),
.y = move.pos.y + ((move.dir == SOK_DIR_UP) ? -2 : ((move.dir == SOK_DIR_DOWN) ? 2 : 0)),
};
sok_ctx_move_box(ctx, box_pos, ctx->home);
}
// update position
ctx->home = move.pos;
// return success
return true;
}
bool sok_ctx_walk(
const sok_ctx_t * const ctx,
const sok_ctx_walk_cbs_t * const cbs,
void * const data
) {
if (!cbs) {
return false;
}
if (cbs->on_size) {
// emit size
if (!cbs->on_size(ctx, ctx->level.size, data)) {
return false;
}
}
if (cbs->on_home) {
const bool has_goal = tile_is_goal(ctx, ctx->home);
// emit home
if (!cbs->on_home(ctx, ctx->home, has_goal, data)) {
return false;
}
}
if (cbs->on_wall) {
// walk walls
for (size_t i = 0; i < (ctx->level.size.x * ctx->level.size.y); i++) {
if (ctx->level.walls[i]) {
const sok_pos_t pos = {
.y = i / ctx->level.size.x,
.x = i % ctx->level.size.x,
};
// emit wall
if (!cbs->on_wall(ctx, pos, data)) {
return false;
}
}
}
}
if (cbs->on_goal) {
// walk goals
for (size_t i = 0; i < ctx->level.num_goals; i++) {
const bool has_player = POINTS_EQUAL(ctx->level.goals[i], ctx->home);
const bool has_box = tile_is_box(ctx, ctx->level.goals[i]);
// emit goal
if (!cbs->on_goal(ctx, ctx->level.goals[i], has_player, has_box, data)) {
return false;
}
}
}
if (cbs->on_box) {
// walk boxes
for (size_t i = 0; i < ctx->level.num_boxes; i++) {
const bool has_goal = tile_is_goal(ctx, ctx->boxes[i]);
// emit box
if (!cbs->on_box(ctx, ctx->boxes[i], has_goal, data)) {
return false;
}
}
}
if (cbs->on_move) {
// walk moves
for (size_t i = 0; i < ctx->num_moves; i++) {
// emit move
if (!cbs->on_move(ctx, ctx->moves[i], data)) {
return false;
}
}
}
// return success
return true;
}
|