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#ifndef ACTION_H
#define ACTION_H
#include <SDL.h>
#include "game-state.h"
typedef enum {
ACTION_NONE,
ACTION_QUIT,
ACTION_MOVE,
ACTION_WARP,
ACTION_WARP_BUF_PUSH,
ACTION_WARP_BUF_POP,
ACTION_ZOOM_IN,
ACTION_ZOOM_OUT,
ACTION_ZOOM_RESET,
ACTION_UNDO,
ACTION_NEXT,
ACTION_SOLVE,
ACTION_SOLVE_CANCEL,
ACTION_SOLVE_EVENT_STEP,
ACTION_SOLVE_EVENT_FAIL,
ACTION_SOLVE_EVENT_DONE,
ACTION_RESET,
ACTION_FULLSCREEN,
ACTION_RESIZE,
ACTION_LAST,
} action_type_t;
typedef struct {
action_type_t type;
uint64_t data;
} action_t;
action_t get_action(
const game_state_t,
const SDL_Event * const,
const Uint32
);
#endif /* ACTION_H */
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