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#ifndef ASSETS_H
#define ASSETS_H
#include <stddef.h> // size_t
#include <stdint.h> // uint8_t
typedef enum {
ASSET_SPRITES_PNG,
ASSET_ROBOTO_TTF,
ASSET_SOUND_FIRST,
ASSET_SOUND_COIN_0_WAV,
ASSET_SOUND_COIN_1_WAV,
ASSET_SOUND_COIN_2_WAV,
ASSET_SOUND_HIT_0_WAV,
ASSET_SOUND_HIT_1_WAV,
ASSET_SOUND_HIT_2_WAV,
ASSET_SOUND_JUMP_0_WAV,
ASSET_SOUND_POWERUP_0_WAV,
ASSET_SOUND_POWERUP_1_WAV,
ASSET_SOUND_POWERUP_2_WAV,
ASSET_SOUND_POWERUP_3_WAV,
ASSET_SOUND_POWERUP_4_WAV,
ASSET_SOUND_UNDO_0_WAV,
ASSET_SOUND_UNDO_1_WAV,
ASSET_SOUND_LAST,
ASSET_LAST,
} asset_id_t;
typedef struct {
const uint8_t * const buf;
size_t len;
} asset_t;
const asset_t *asset_get(const asset_id_t);
#endif /* ASSETS_H */
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