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#include <stdbool.h>
#include "color.h"
#include "util.h"
static const SDL_Color
PALETTE[] = {
{ .r = 0x00, .g = 0x00, .b = 0x00, .a = 0xFF }, // COLOR_BG
{ .r = 0x00, .g = 0xFF, .b = 0x00, .a = 0xFF }, // COLOR_BG_WON
{ .r = 0x66, .g = 0x66, .b = 0x66, .a = 0xFF }, // COLOR_WALL
{ .r = 0x00, .g = 0xFF, .b = 0x00, .a = 0xFF }, // COLOR_GOAL
{ .r = 0xFF, .g = 0x00, .b = 0x00, .a = 0xFF }, // COLOR_HOME
{ .r = 0xFF, .g = 0xFF, .b = 0x00, .a = 0xFF }, // COLOR_HOME_GOAL
{ .r = 0x00, .g = 0x00, .b = 0xFF, .a = 0xFF }, // COLOR_BOX
{ .r = 0x00, .g = 0xFF, .b = 0xFF, .a = 0xFF }, // COLOR_BOX_GOAL
{ 0, 0, 0, 0 }, // COLOR_LAST
};
void
set_color(
SDL_Renderer * const renderer,
const color_t ofs
) {
if (ofs >= COLOR_LAST) {
die("set_color(): invalid color");
}
const SDL_Color c = PALETTE[ofs];
if (SDL_SetRenderDrawColor(renderer, c.r, c.g, c.b, c.a)) {
die("SDL_SetRenderDrawColor(): %s", SDL_GetError());
}
}
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