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#ifndef DRAW_H
#define DRAW_H
#include <stddef.h> // size_t
#include <SDL.h>
#include <SDL_ttf.h>
#include "../core/sok.h"
#include "../levels/levels.h"
#include "theme.h"
#include "game-state.h"
#include "solve.h"
// arbitrary
#define MAX_SPRITES 32
typedef struct {
SDL_Renderer * const renderer;
// FIXME: move to theme eventually
SDL_Texture *sprites[MAX_SPRITES];
TTF_Font *font;
const sok_ctx_t * const ctx;
const size_t * const level_num;
const level_t *level;
const size_t * const zoom;
// render offset
int render_ofs_x, render_ofs_y;
Uint32 ticks, bump_ticks;
const theme_t * const theme;
game_state_t state;
solve_t *solve;
size_t solve_num_steps;
Uint32 fade_ticks;
SDL_Texture *fade_tex;
} draw_ctx_t;
void draw(draw_ctx_t * const);
#endif /* DRAW_H */
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