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#ifndef DRAW_H
#define DRAW_H
#include <stddef.h> // size_t
#include <SDL.h>
#include "../libsok/sok.h"
#include "../text/levels.h"
typedef struct {
SDL_Renderer * const renderer;
SDL_Texture * const sprites;
const sok_ctx_t * const ctx;
const size_t * const level_num;
const level_t *level;
const size_t * const zoom;
// render offset
int render_ofs_x, render_ofs_y;
} draw_ctx_t;
void draw(draw_ctx_t * const);
#endif /* DRAW_H */
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