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#include <stdbool.h> // bool
#include <string.h> // atoi()
#include <stdlib.h> // EXIT_{FAILURE,SUCCESS}
#include <stdio.h>
#include "../libsok/sok.h"
#include "util.h"
#include "draw.h"

static char buf[(SOK_LEVEL_MAX_WIDTH + 1) * SOK_LEVEL_MAX_HEIGHT + 1];

#define SET_TILE(ctx, pos, c) \
  buf[(pos).y * ((ctx)->level.size.x + 1) + (pos).x] = (c)

static bool
draw_on_size(
  const sok_ctx_t * const ctx,
  const sok_pos_t size,
  void * const data
) {
  UNUSED(ctx);
  UNUSED(data);

  memset(buf, ' ', sizeof(buf));
  buf[(size.x + 1) * size.y + 1] = '\0';
  for (size_t i = 0; i < size.y; i++) {
    buf[(i + 1) * (size.x + 1) - 1] = '\n';
  }

  return true;
}

static bool
draw_on_home(
  const sok_ctx_t * const ctx,
  const sok_pos_t pos,
  const bool has_goal,
  void * const data
) {
  UNUSED(data);
  SET_TILE(ctx, pos, has_goal ? '+' : '@');
  return true;
}

static bool
draw_on_wall(
  const sok_ctx_t * const ctx,
  const sok_pos_t pos,
  void * const data
) {
  UNUSED(data);
  SET_TILE(ctx, pos, '#');
  return true;
}

static bool
draw_on_goal(
  const sok_ctx_t * const ctx,
  const sok_pos_t pos,
  const bool has_player,
  const bool has_box,
  void * const data
) {
  UNUSED(data);
  const char c = has_player ? '+' : (has_box ? '*' : '.');
  SET_TILE(ctx, pos, c);
  return true;
}

static bool
draw_on_box(
  const sok_ctx_t * const ctx,
  const sok_pos_t pos,
  const bool has_goal,
  void * const data
) {
  UNUSED(data);
  SET_TILE(ctx, pos, has_goal ? '*' : '$');
  return true;
}

static sok_ctx_walk_cbs_t
DRAW_CBS = {
  .on_size = draw_on_size,
  .on_home = draw_on_home,
  .on_wall = draw_on_wall,
  .on_goal = draw_on_goal,
  .on_box =  draw_on_box,
};

void
draw(
  const sok_ctx_t * const ctx,
  const size_t level_num,
  const level_t * const level
) {
  // fill print buffer
  if (!sok_ctx_walk(ctx, &DRAW_CBS, NULL)) {
    die("Couldn't print level");
  }

  // print title, level, and console
  printf(
    "%s: %s (#%d)\n"  // set name, level name, and level number
    "%s\n"            // level
    "%d%s> ",         // console
    level->pack, level->name, (int) level_num,
    buf,
    (int) ctx->num_moves, sok_ctx_is_done(ctx) ? " (won!)" : ""
  );
}