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#include <stdbool.h> // bool
#include <string.h> // atoi()
#include <stdlib.h> // EXIT_{FAILURE,SUCCESS}
#include <stdio.h>
#include "../libsok/sok.h"
#include "util.h"
#include "draw.h"
static char print_buf[(SOK_LEVEL_MAX_WIDTH + 1) * SOK_LEVEL_MAX_HEIGHT + 1];
static bool
draw_on_size(
const sok_ctx_t * const ctx,
const sok_pos_t size,
void * const data
) {
UNUSED(ctx);
UNUSED(data);
// fprintf(stderr, "size: x = %u, y = %u\n", size.x, size.y);
memset(print_buf, ' ', sizeof(print_buf));
print_buf[(size.x + 1) * size.y + 1] = '\0';
for (size_t i = 0; i < size.y; i++) {
print_buf[(i + 1) * (size.x + 1) - 1] = '\n';
}
return true;
}
static bool
draw_on_home(
const sok_ctx_t * const ctx,
const sok_pos_t pos,
const bool has_goal,
void * const data
) {
UNUSED(data);
print_buf[pos.y * (ctx->level.size.x + 1) + pos.x] = has_goal ? '+' : '@';
return true;
}
static bool
draw_on_wall(
const sok_ctx_t * const ctx,
const sok_pos_t pos,
void * const data
) {
// fprintf(stderr, "wall: x = %u, y = %u\n", pos.x, pos.y);
UNUSED(data);
print_buf[pos.y * (ctx->level.size.x + 1) + pos.x] = '#';
return true;
}
static bool
draw_on_goal(
const sok_ctx_t * const ctx,
const sok_pos_t pos,
const bool has_player,
const bool has_box,
void * const data
) {
UNUSED(data);
const char c = has_player ? '+' : (has_box ? '*' : '.');
print_buf[pos.y * (ctx->level.size.x + 1) + pos.x] = c;
return true;
}
static bool
draw_on_box(
const sok_ctx_t * const ctx,
const sok_pos_t pos,
const bool has_goal,
void * const data
) {
UNUSED(data);
print_buf[pos.y * (ctx->level.size.x + 1) + pos.x] = has_goal ? '*' : '$';
return true;
}
static sok_ctx_walk_cbs_t
DRAW_CBS = {
.on_size = draw_on_size,
.on_home = draw_on_home,
.on_wall = draw_on_wall,
.on_goal = draw_on_goal,
.on_box = draw_on_box,
};
void
draw(
const sok_ctx_t * const ctx,
const size_t level_num,
const level_t * const level
) {
// fill print buffer
if (!sok_ctx_walk(ctx, &DRAW_CBS, NULL)) {
die("Couldn't print level");
}
// print title, level, and console
printf(
"%s: %s (#%zu)\n" // set name, level name, and level number
"%s\n" // level
"%zu%s> ", // console
level->pack, level->name, level_num,
print_buf,
ctx->num_moves, sok_ctx_is_done(ctx) ? " (won!)" : ""
);
}
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